The laws of space and time have been torn asunder, leaving the once-thriving colony filled with nightmarish demons and tortured madmen. In the depths of space and under the shadow of a swirling black hole, the derelict space station Irid Novo has become a prison of horrors. ![]() The premise of Hellpoint should be enough to entice any hardcore horror fan. While Hellpoint delivers on some of these stronger than others, a number of baffling design decisions hold the game back. Soulslike games need to have four things: levels that reward exploration, tight tough combat, big scary bosses, and the sense of being a small adventurer in a much larger lonely world. Luckily, that also makes it pretty easy to break down what Hellpoint does right and what it does wrong. Aside from that, it’s all Dark Souls stuff. The biggest difference comes from a dedicated jump button that can be used to solve puzzles, hunt for clues, and execute powerful jump attacks. You spend stamina to attack/block/dodge, and Axions to level up. You’ve got your sword, your board, and plenty of other weapons and gadgets that range from wildly overpowered to completely useless. But with Hellpoint, the comparison is impossible to avoid. It’s a standard of judgement that I’ve grown increasingly disenfranchised with as games inch away from the genre’s source material. Reviewing Soulslikes is always a bit of a drag, since it essentially boils down to using Dark Souls as a baseline and just pointing out the things the game does better and worse. Unfortunately, they still have a long road to travel. Experience that perhaps someday Hellpoint‘s developer Cradle Games will also have. FromSoftware has had a lot of experience perfecting the formula. On top of that, 5 titles of improvement have elevated expectations even beyond the lofty heights of nostalgia. The millstone of time has since worn down your most worrisome niggles about the horrible camera in Dark Souls or the absurd backstab windows in Demon’s Souls. On the other hand, newer Soulslike titles have inherited the expectations of a franchise that’s been around for 10 years. The ARPG genre as a whole has been so undeniably altered by the shockwave of Dark Souls that every game now has some form of stamina management combat and enemies that respawn at checkpoints. On the one hand, Soulslikes are one of the most popular styles of games on the market. I do not envy the modern Soulslike developer. If Players don't meet the Attributes requirements, they will still be able to be use the Weapon but will have a big penalty. Attributes can be improved by spending points when leveling up.Hellpoint Review – Sci-Fi Soulslike With Some DemonsĪvailable on PC (Reviewed), PS4, and Xbox One ![]() Most Weapons require a certain amount of Attributes to be used. Stats have diminishing returns, so its best to distribute your attributes as you level up.Īs of the release of the Blue Sun DLC, players can now respec their stats via the Respecify Stat Points feature.Īttributes increase the performance of the Player Character and improve other Stats. Most Weapons require a determined amount of Attributes in order to be used effectively. You can see each individual page for more information. ![]() ![]() Melee Weapons can provide the following Stats: Requirements, Bonus, Power, Tenacity (Stat), Leech, Weight and Damage. See each individual Attribute page for more information on how they improve your character. Each level will provide them with one Attribute point. Attributes are increased by leveling up your character and spending points into them. Stats for Hellpoint covers the different attributes and stats of the Playable Character.
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